class CfgPatches { class PH_TacReady { name= "Patch's Tactical Position Ready"; author= "Patch & LAxemann"; authors[] = {"Patch", "LAxemann"}; url = "http://steamcommunity.com/profiles/76561198014274200/"; version = "1.3.5"; requiredAddons[]= { "A3_Functions_F", "A3_Anims_F" }; units[] = {}; weapons[] = {}; worlds[] = {}; }; }; class CfgFunctions{ class PH_INIT { tag = "PH_INIT"; class script { file = "\PH_TacReady\script"; class PH_Init { postInit = 1; }; class PH_CBA_Init { preStart = 1; }; class PH_switchGesture{}; class PH_wallAvoidance{}; }; }; }; class CfgMovesBasic { class default; class DefaultDie; class ManActions{ ph_high_ready[]= { "ph_high_ready", "gesture" }; ph_low_ready[]= { "ph_low_ready", "gesture" }; ph_empty_ready[]= { "ph_empty_ready", "gesture" }; }; }; class CfgGesturesMale { class default; class States { class ph_high_ready: default { file="PH_TacReady\anim\PH_HighReady.rtm"; looped=1; speed=9.9999997e-006; mask="handsWeapon"; canPullTrigger=0; headBobMode=2; canReload=0; terminal=0; preload=1; disableWeapons=1; disableWeaponsLong=1; enableBinocular = 0; enableMissile = 0; onLadder = 0; showHandGun = 0; showWeaponAim = 0; showItemInHand = 1; showItemInRightHand = 0; headBobStrength=0.2; rightHandIKCurve[]={1}; leftHandIKCurve[]={1}; }; class ph_low_ready: default { file="PH_TacReady\anim\PH_LowReady.rtm"; looped=1; speed=9.9999997e-006; mask="handsWeapon"; disableWeapons=1; disableWeaponsLong=1; weaponLowered=0; showWeaponAim=0; showHandGun=0; canPullTrigger=0; canReload=1; terminal=0; limitGunMovement=1; preload=1; headBobMode=1; headBobStrength=0.001; interpolateTo[]={}; }; class ph_empty_ready: default { file=""; looped=0; speed=9.9; mask="handsWeapon"; canPullTrigger=1; headBobMode=2; canReload=0; terminal=0; preload=1; disableWeapons=0; disableWeaponsLong=0; enableBinocular = 0; enableMissile = 0; onLadder = 0; showHandGun = 0; showWeaponAim = 0; showItemInHand = 1; showItemInRightHand = 0; headBobStrength=0.2; rightHandIKCurve[]={1}; leftHandIKCurve[]={1}; }; }; }; class cfgMods { author="Patch"; timepacked="1551830521"; };